Essays on Video Games

Benefits of Electronic Games

Electronic games have highly taken over in the modern era world, where many individuals have paid a great consideration of time to participate in these games. Additionally, they are more popular due to their flexibility and availability (Park and Riley 2015). More so, the individuals participating in these games tend...

Words: 457

Pages: 2

The Future of Gaming

The main reason why gaming is today viewed as a male activity when it wasn’t initially is the increased number of male players in the video. Statistics show that there are more male gamers today compared to their women counterparts. Furthermore, the fact that there are very few female heroes...

Words: 934

Pages: 4

The Relationship Between Video Games and Socialization

Gameplay and Video Games Gameplay and video games are increasingly essential parts in the lives of Americans. Most individuals play them on an average day, and they tend to devote most of their time to them whenever they indulge in them. For boys, in particular, gameplay and video games serve as...

Words: 913

Pages: 4

Should Video Games be Considered a Sport?

Video gaming which can be said is a game played by electronically manipulating images produced by a program on a monitor cannot be remotely be considered as a sport because it does not involve going out to the field and actually doing some exercise. Subsequently, the player is not involved...

Words: 867

Pages: 4

Liberty City

This essay seeks to give a clear picture of a virtual space using the Liberty City s Political Geographies. Liberty City incorporates key features associated with Grand Theft Auto which is one of the bestselling video games in the world. Among key considerations in this video game include cultural artifact,...

Words: 473

Pages: 2

Violence in Video Games - The Study

Should Violent Video Games be Banned? Children and sometimes adults always get a great pass time by playing online video games. These games are mostly violent and display such scenes like sexual assault, killing and harming others. These games tend to have addiction effects on the players, and thus a child...

Words: 539

Pages: 2

The Effects of Violent Video-Games on Youth

Violence Among and Towards American Youth: The Role of Violent Video Games It seems now, more than ever, that violence among and towards American youth is seeing a rising trend. In 2018 alone, 28 school shootings occurred with instances of injury and/or death to innocent civilians (Gun Violence Archive). This is...

Words: 1834

Pages: 7

Horror Genre Video Games

Horror Genre Video Games Horror genre video games are video games that incorporate in them horror-based atmosphere having gameplay features that puts an imperative on the gamer to remain alert and aware of their surroundings (Game Studies, 2017; Sage, 2018; Denson Cox, et al., 2018). In this type of...

Words: 456

Pages: 2

Pac-Man

Pac-Man: A Game with Philosophical and Ideological Underpinnings Pac-Man is one of the most well-known and lucrative video and console games ever created. Pac-Man, which was first made available in October 1980, holds the Guinness World Record for being the most popular and well-known coin-operated video game ever created. An estimated...

Words: 2106

Pages: 8

Digital Game Plan by Older Adults

According to this study's authors (Kaufman, Sauvé, Renaud, Sixsmith, & Mortenson, 2016), playing digital games can improve seniors' quality of life by enhancing their cognitive, social, and physical skills. The research identifies playing patterns, associated socio-emotional and cognitive benefits, and difficulties adults face when playing digital games. Researchers are curious...

Words: 594

Pages: 3

A video game

The Italian poem Inferno and the computer game Dante's Inferno The Italian poem Inferno from the fourteenth century was adapted into the computer game Dante's Inferno, which was promoted during the Super Bowl. On January 31, 2010, a television advertisement that featured it was broadcast. The Commercial and Game Description The game was...

Words: 1787

Pages: 7

gaming industry Investment

Because consumers are constantly on the lookout for innovative experiences, the gaming industry has proven to be quite competitive. Top firms in the sector presently include Nintendo, the Valve Corporation, Rockstar Games, Electronic Arts, Ubisoft, and Sony Computer Entertainment, among others. A closer look at the predicted increases in 2017...

Words: 350

Pages: 2

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