It is a popular television series
It is a popular television series that have been rated among the shows with an increased number of fans. The popularity that has been gained by the series is based on the features and the actors of various roles in the scenes presented in the play. The episodes of Game of Thrones feature characters that are complex and engage in battles that have been modified by the application of the state-of-the-art effects. Despite the fact that there are other television series that have been developed and produced over the years, the Game of Thrones has also attracted most fans based on the notion that it provides an opportunity for persons, to contemplate on the meaning of life, as well as debate on various fundamentals of life that can be adopted from the storytelling elements. The series provides an illustration of various issues that are applicable to diverse communities across the globe, which can create an immense impact on the identity of individuals in society. Therefore, the impact of the television series in diverse nations has been based on the influence created by the fictional characters in the scenes that have been used to develop the story.
How it Shapes People’s Identities
How it Shapes People’s Identities
The plot of Games of Thrones is aimed at explaining the concept of power struggles, which entails who has the power, who wants to have it, as well as how they plan to get it from the other parties. Therefore, society gains knowledge on what is entailed in power struggles and how it can be obtained, which in most instances is through the use of violence and force. The concept can lead to a situation where an individual’s character might be influenced, especially if they want to get an item from their family members, friends, workmates or even strangers in the community. Over the years, it has been evident that a change in character might not be noticed by the persons who have been affected, but individuals in the society can explain the changes that have been experienced (Schröter 45). However, there are few cases where an individual can understand the impact of their change in behavior and correct it so as to have an acceptable behavior in the society, which is also a strategy that should be adopted by individuals across the globe.
There are diverse themes that have been developed by the author of Games of Thrones, which include redemption, revenge, justice and honor, which also entail elements of familial bonds, morality, and ethics in the society. The themes have changed the perception of individuals relative to how they should relate to other persons in the society, especially based on issues including revenge. Revenge has affected the relationship among individuals since there are no instances where there will be peace and unity among individuals, which also creates a negative impact on the economic activities as well as processes aimed at growth and development of a nation (Crist 78). The theme has been adopted by individuals as they find the outcome interesting, as it is depicted to help in attaining power and other resources required for survival by the humans. Morality and ethics are some of the sensitive issues in the society, which should be taken into consideration so as to encourage healthy living in a community. However, the scenes that have been provided in the television series does consider morality and ethics as essential aspects, and individuals can behave in a manner that might not be pleasing to the society but there are no rules regulating them. Therefore, the impact created on the society might not be positive, especially if the series is watched by young persons who can adapt to change without taking into consideration the positive and negative impacts created on the society.
The other complications that have been applied in various scenes in the television series involve avaricious bankers, angry gods, and incest. The elements are very sensitive in changing an individual’s perception towards life and relationship, which have also been found to create an impact on the fans of Games of Thrones over the years (Williams and David 98).
Conclusion
Conclusion
Individual’s identity can be shaped by various issues around them, which include television shows, series, plays, and films among others. Over the years, there has been an immense change in how individuals view life and how the human personality has been depicted, which can be explained to be as a result of the television shows that have been produced recently. Despite the fact that there are shows that aid in improving the character of an individual in the society, there are some instances where the television series and movies have also created adverse impacts on the character and personality of persons, which also affects diverse activities undertaken in the society. There are instances where crime rates have increased based on what the children and the youth have been watching, which can be analyzed by finding out the shows with the highest number of fans and the lessons that can be learned from the scenes. Games of Thrones has been explained in the study, and it is evident that it has created an immense impact on the society, especially based on the fact that it has an increased percentage of fans across the globe. The various themes that have been developed in the television series including ethics, morality, and revenge are sensitive to society and can create an immense impact if they are not illustrated based on a positive aspect. The television series might not be considered as an influential show to the society, but the behavior of individuals who have been watching it can be used as evidence to illustrate its impact on the character of persons. Therefore, stern measures should be developed and implemented by the government administrators, parents, teachers, and adults in the society to ensure that the movies, television series, and other programs being watched by the youth and children in the nation have been analyzed so that they do not create adverse impacts on their perception about life and humanity.
Works Cited
Crist, Walter. Games of thrones: board games and social complexity in Bronze Age Cyprus. Arizona State University, 2016.
Schröter, Felix. "SWORN SWORDS AND NOBLE LADIES: FEMALE CHARACTERS IN GAME OF THRONES VIDEO GAMES." Women of Ice and Fire: Gender, Game of Thrones and Multiple Media Engagements (2016): 79.
Williams, Trevor, and Daivd Brown. "The game of thrones." Intermountain Section Meetings. MAA. 2014.